I was kindoff getting lost in the complexities of meaning I wanted to get into the animation. I had nearly every part of it defined already, leaving so little room for things to just form naturally. This demotivated me, so now its back to the basics. All that I leave standing now, is the machine, the girl and their interactions.
More focus on movement now. For that purpose I made a simple biped-rig. FK and IK controlls both appear in this picture, but an expression hides one or the other set if it doesn`t influence the rig anymore.
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...which looks waaaay more complicated in maya`s DAG :]
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More focus on movement now. For that purpose I made a simple biped-rig. FK and IK controlls both appear in this picture, but an expression hides one or the other set if it doesn`t influence the rig anymore.

...which looks waaaay more complicated in maya`s DAG :]
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