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Faces for the main character...also failed sofar. The obvious thing to say is her eyes stand too far apart on most models. This was deliberate. I started from more conventional proportions and tried little tweaks...It needs some abstraction in my opinion, while at the same time some anatomical details are preserved...defeniately needs a lot more work.
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Some machine parts. Not so sure about this either. Yes, in a way it serves its purpose, because i want the animation to become quite realistic. But again, it needs some sort of abstraction or character. Perhaps I shouldn`t try to find that in the individual parts and see as it evolves through the completed structure...will continue from this for the time being. Oh yeah, this part is supposed to be the base for one of the arms. Sofar it has two axes of freedom, which will be three eventually.
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